The Legend of Korra Book One Air

The Legend of Korra Book One Air
$16.99

Taking place 70 years after the events of Avatar: The Last Airbender, “The Legend of Korra” follows the adventures of the Avatar after Aang – a passionate, rebellious, and fearless teenage girl from the Southern Water Tribe named Korra. With three of the four elements under her belt (Earth, Water, and Fire), Korra seeks to master the final element, Air. Her quest leads her to the epicenter of the modern Avatar world, Republic City – a metropolis that is fueled by steampunk technology. It is a virtual melting pot where benders and non-benders from all nations live and thrive. However, Korra discovers that Republic City is plagued by crime as well as a growing anti-bending revolution that threatens to rip it apart. Under the tutelage of Aang's son, Tenzin, Korra begins her airbending training while dealing with the dangers at large. Includes 12 Episodes or “Chapters”. Awards Annie Awards 2013 – Nominated Best Animated Television Production for Children Daytime Emmy Awards 2013 – Won Outstanding Casting for an Animated Series, Nominated for Outstanding Directing in an Animated Program, Nominated for Outstanding Special Class Animated Program Image Awards 2013 – Nominated Outstanding Children's Program Legend of Korra: Book One Air Review "I like Breaking Bad, Mad Men, and Game of Thrones as much as anyone, but in 2012, one TV show was better than all the rest: The Legend of Korra: Book One: Air. In a world in which some people have the ability to bend the elements, Korra (Janet Varney, Burning Love) is the avatar, able to bend all four elements. She has a sacred responsibility to speak for all people and fight for peace. Korra has mastered bending and martial arts, but she hasn't yet mastered the spiritual side of what it truly means to be the avatar. This is what takes her away from her small village to the bustling metropolis of Republic City, and the tutelage of the wise Tenzin (J.K. Simmons, Spider-Man)… As you probably already know by now, The Legend of Korra is the follow-up to the exemplary three seasons of Avatar: The Last Airbender, from the same producers, Bryan Konietzko and Michael DiMartino. That series told a complete tale, so that it was more like reading a really good epic fantasy novel than watching a TV cartoon. It had deep world-building, rich characterization, and huge action. Much the same can be said for Korra. This is a shorter, twelve-episode season, and is mainly a standalone tale, but it manages to incorporate all the things we enjoyed from the previous show while still staking out its own identity. The biggest difference between the two shows is that The Legend of Korra takes place eighty or so years after the previous series. During those eighty or so years, this fantasy world has undergone an industrial revolution. Where there were once wagons, swords, and scrolls, there are now automobiles, rifles, and telephones. The animators have borrowed tech, clothing and architecture from anywhere between the turn of the century to the 1930s, all to capture the feeling of a world rapidly evolving. If Korra ever has children, they'll probably use their iPads to bend the elements. All this change means we get a distinct “old world versus new world” feeling to the show. Korra dresses in her Eskimo-style water tribe clothes, and she gets around riding on the back of her polar bear dog, Naga. She looks like someone from the original series, only now she's in this modern environment, where cars have replaced mounted steeds. The world has changed, and now the avatar, who has been educated in the old ways, has to change right along with it. With that progress comes some visuals and action sequences that will take your breath away. This meager-budgeted cult-following kids' show has more stunning visuals and more adrenaline-pumping action than most $200 million Hollywood blockbusters. The producers practice martial arts and the animators consult with martial arts experts, so the fight scenes and training scenes include a lot of little details, such as the right way to breathe, the placement of the feet for optimum balance, etc. These little realistic touches make the fights that much more exciting. It's true that the martial arts also include things like moving water through the air with the mind, but the bending is staged in such a way that we never really question the hows or whys of such awesome supernatural power, but instead we just go along with it. Beyond the fights, there are car chases, and, as tensions mount throughout the city, full-blown battles in the streets, out on the water, and even way up in the sky. With so many different characters running around with so many different skills, the action never feels repetitive, and you look forward to the next slugfest, just to see all the crazy ways everyone will use their powers, abilities, or tech next. There are tons of characters, an immersive world, and a complex plot, but it's never confusing or overwhelming. Why? Because at the center of it all is our hero, Korra. First of all, props to the creators for upping the stakes with diversity. It's not that often we get to see a brown-skinned female action hero, and, fortunately, Korra's gender or ethnicity is never once an issue. The fish-out-of-water “young girl in the big city” vibe is enough to make her instantly relatable. While Aang from Avatar: The Last Airbender was often portrayed as a reluctant hero, one who'd rather go penguin sledding with his friends than fight evil, Korra is instead all about jumping right into the action. The problem is, she often does this without thinking first. The drive to do good makes her likable, her youthful impetuousness is a flaw for her to overcome, and her neglected yet slowly growing spiritual side is a chance for us to see her development and her first steps toward maturity. Plus, she gets all the cool moves and some of the funniest lines. She's a positive character, even when taking a beating. By the time the season finale comes to a wrap, Korra has been driven down to her lowest point and built back up again. Fortunately, it feels earned, and her big hero moments are a reward for both her, for all she's been through, and for the viewers, for investing so much into this character. …This is what fantasy escapism is all about. Big action, vast world-building, genuine characterization, and big big ideas are all explored in The Legend of Korra. It's a legend, indeed." DVD Verdict

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