Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself ~ Paperback ~ Aram Cookson

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself ~ Paperback ~ Aram Cookson
$74.99

In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux-or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours' straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics-even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Organize new projects and work with the Gameplay Framework* Master Unreal's units and control systems* Import 3D models and work with the Static Mesh Editor* Create new landscapes and use Unreal's foliage system* Bring characters and creatures to life with the Persona Editor* Apply materials and build lighting* Integrate and modify audio with the Unreal Sound Cue Editor* Craft particle effects and simulate physics* Set up and react to player inputs* Build levels and entirely new worlds* Get started with powerful Blueprint visual scripting system* Script an arcade game from start to finish* Create events that respond to player actions* Spawn Actors during gameplay* Design and create action-based encounters* Optimize games for mobile devices and touch-based inputs* Build menus with Unreal's UMG UI Designer* Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.Author BiographyAram Cookson is a professor in the Interactive Design and Game Development (ITGM) department at the Savannah College of Art and Design (SCAD). He has a B.F.A in Sculpture and an M.F.A. in Computer Art. After finishing his M.F.A., he went on to help start the ITGM program and served as the graduate coordinator for 9 years. Over the past 15 years, Aram has developed and taught a range of game art and design courses in classrooms and online, utilizing the Unreal Engine technology. Ryan DowlingSoka is a technical artist working on the Gears of War franchise at Microsoft Studio's The Coalition, located in Vancouver, British Columbia. He works primarily on content features for the team, crafting systems for destruction, foliage, visual effects, postprocesses, and user interfaces in Unreal Engine 4. Previously, he worked at Microsoft, developing experiences for the Microsoft HoloLens in Unity5. Ryan is an expert in a variety of entertainment software creation packages, including Maya, Houdini, Substance Designer, Photoshop, Nuke, and After Effects. Ryan holds a B.F.A. in Visual Effects from Savannah College of Art and Design. With a passion for interactive storytelling, rooted in playing 1990s console role-playing games (Baldur's Gate II and Planescape: Torment), Ryan focuses on applying interactive technical solutions to solving difficult problems in modern gaming. When not working on video games, Ryan can be found swing dancing his evenings away with his wife. Clinton Crumpler is currently a senior environment artist at Microsoft Studio's The Coalition, located in Vancouver, British Columbia. Previously an artist at Bethesda's Battlecry Studios, KIXEYE, Army Game Studio, and various other independent studios, Clinton's primary focus areas are environment art, shader development, and art direction. Clinton has released multiple video tutorials in collaboration with Digital Tutors, with a focus on game art development for Unreal Engine. He completed an M.F.A. in Interactive and Game Design and a B.F.A. in Animation at Savannah College of Art and Design (SCAD) in Savannah, Georgia. Prior to attending SCAD, he received a B.F.A. in Graphic Design at Longwood University, located in Farmville, Virginia. More information and his digital works are available at www.clintoncrumpler.com.

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself - Paperback $79.99 Price history Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself - PaperbackUnity 2018 Game Development in 24 Hours, Sams Teach Yourself - Paperback $86.49 Price history Unity 2018 Game Development in 24 Hours, Sams Teach Yourself - PaperbackUnity Game Development in 24 Hours, Sams Teach Yourself $69.99 Price history Unity Game Development in 24 Hours, Sams Teach YourselfBeginning Programming in 24 Hours, Sams Teach Yourself : 4th edition $47.49 Price history Beginning Programming in 24 Hours, Sams Teach Yourself : 4th editionASP.NET Core in 24 Hours, Sams Teach Yourself - Paperback $32.72 Price history ASP.NET Core in 24 Hours, Sams Teach Yourself - PaperbackGame Development Projects with Unreal Engine : Learn to build your first games and bring your ideas to life using UE4 and C++ $130.98 Price history Game Development Projects with Unreal Engine : Learn to build your first games and bring your ideas to life using UE4 and C++JavaScript in 24 Hours, Sams Teach Yourself - Paperback $52.49 Price history JavaScript in 24 Hours, Sams Teach Yourself - PaperbackC Programming in One Hour a Day, Sams Teach Yourself - Paperback $82.99 Price history C Programming in One Hour a Day, Sams Teach Yourself - PaperbackHow To Become A Game Designer: 1 1 - Paperback $32.7 Price history How To Become A Game Designer: 1 1 - PaperbackBuild your own 2D Game Engine and Create Great Web Games - Paperback $141.49 Price history Build your own 2D Game Engine and Create Great Web Games - PaperbackUnreal Engine VR Cookbook - Paperback $87.67 Price history Unreal Engine VR Cookbook - PaperbackIntroduction to Game Design, Prototyping, and Development : 3rd edition $81.95 Price history Introduction to Game Design, Prototyping, and Development : 3rd editionVisual Basic 2015 in 24 Hours, Sams Teach Yourself - Paperback $85.49 Price history Visual Basic 2015 in 24 Hours, Sams Teach Yourself - PaperbackApache Spark in 24 Hours, Sams Teach Yourself - Paperback $92.58 Price history Apache Spark in 24 Hours, Sams Teach Yourself - PaperbackUnreal Engine 4.x Scripting with C Cookbook  Second edition by John P Doran $126.33 Price history Unreal Engine 4.x Scripting with C Cookbook Second edition by John P DoranWindows Game Programming For Dummies - Paperback $50.49 Price history Windows Game Programming For Dummies - PaperbackHow to Learn Almost Anything in 48 Hours - Paperback $36.49 Price history How to Learn Almost Anything in 48 Hours - PaperbackUnity 4.x Game Development by Example Beginner's Guide $142 Price history Unity 4.x Game Development by Example Beginner's GuideHow To Be A Games User Researcher Run better playtests reveal usability and UX issues and make videogames better by Steve Bromley $54.89 Price history How To Be A Games User Researcher Run better playtests reveal usability and UX issues and make videogames better by Steve BromleyYou Have to F**cking Eat Hardcover Book By Adam Mansbach & Owen Brozman $35.58 Price history You Have to F**cking Eat Hardcover Book By Adam Mansbach & Owen BrozmanThe Indie Game Developer Handbook - Paperback $90.49 Price history The Indie Game Developer Handbook - PaperbackC++ Game Development Primer - Paperback $99.49 Price history C++ Game Development Primer - PaperbackC++ in One Hour a Day, Sams Teach Yourself $98.25 Price history C++ in One Hour a Day, Sams Teach YourselfHow to be a Pro Gamer - Paperback $36.49 Price history How to be a Pro Gamer - PaperbackThe Ultimate Guide To Video Game Writing And Design - Paperback $46.49 Price history The Ultimate Guide To Video Game Writing And Design - Paperback